Games

Guide to Oregon’s Native American Gambling Casinos

Touring Three of Oregon’s Tribal Casinos

A Travel Guide to Three Oregon Coast Sovereign Tribal Gaming Resorts

Chinook Winds Casino and Resort

Begin at Chinook Winds Casino and Resort in Lincoln City where you will find 227 rooms overlooking the Pacific Ocean. There are 61 cozy fireplace suites and 20 two bedroom suites. An indoor swimming pool and two wonderfully romantic restaurants and lounges with ocean views and the best in steaks, seafood and pasta dishes. If you can tear yourself away from the comfort of your room or the ambiance of the restaurant there are more than 1,250 slot machines as well as blackjack, craps, roulette, keno and poker in the casino. Do you prefer bingo? You are in luck; there is a 300 seat bingo hall. The Chinook Winds Resort also caters to golfers with an 18 hole golf course. Then visit the health club or walk on the beach, hike in the forest or into the coastal mountains. For hotel reservations call 1-877-423-2241.

The Siletz Indian culture seeks to adapt to the changing needs of its people. Some tribal events are not open to the public but the tribe welcomes visitors to the Nesika Illahee (Our Land) Powwow. The powwow is held the second weekend in August in the town of Siletz. Visitors are also invited to the Restoration Powwow at the Chinook Winds Casino Resort in Lincoln City the third Saturday in November. Some Mahirqq site will offer welcome bonuses to the players. The participation of the players will be great to increase bonuses in form of cash at the bank account. The changing needs of the gamblers will be meet through the players. 

While there visit the Siletz Tribe’s Cultural Center located in Siletz on highway 229. You will find traditional baskets and woven hats, historical pictures and other preserved cultural artifacts.

Chinook Winds Casino Resort

1777 N.W. 44th Street

Lincoln City, Or 97367

888-244-6665 (541) 996-5825

www.chinookwindscasino.com

Attractions that are close to the Chinook Winds Casino include seven miles of beaches in Lincoln City where residents and visitors alike enjoy a kite flying paradise. There are kite shops all over town and Lincoln City was actually named the Kite Capitol of the World by the Kitelines magazine. There are miles of beachcombing, hiking camping, fishing and shopping opportunities. Whale watching charters are available at Tradewinds Charters in nearby Depoe Bay.( charterme@tradewindscharters.com.)

Continue South on Highway 101 to the playground town of Newport where you can find the Oregon Coast Aquarium, the Undersea Gardens, the Ripley’s Believe It or Not, and the Wax Works. Pick up some saltwater taffy and stroll along the beach or head on south to Florence.

Three Rivers Casino

To find the Three Rivers Casino from Lincoln City, travel south along the matchless Oregon Coast on highway 101 to the town of Florence. Stop at the Oregon Dunes National Recreation Area Interpretive Center to take note of the mural that shows how the native people or the Umpqua River area lived in their villages before contact with the white people. The people of the Confederated Tribes of Coos, Lower Umpqua and Siuslaw came from the areas of the Coos Bay/Coos River, the lower Umpqua River and the Siuslaw River and named their casino to acknowledge that fact.

The casino has 300 of the ticket -in, ticket -out , variety of slot machines, many progressive games and blackjack tables and great food.

If you visit the area in September plan to attend the Tsalila celebration in Reedsport. This combination entertainment/educational event celebrates watershed restoration and salmon recovery. The traditional villages feature drumming, dancing, storytelling, and demonstrations. There will be lots of good eats including alder baked salmon dinners.

The Three Rivers Casino

5647 Highway 126

Florence, Or. 97439

(541)997-7529

www.threeriverscasino.com

Nearby attractions include the Sea Lion Caves, Oregon Dunes National Recreation Area, Siuslaw Pioneer Museum, Heceta Head Lighthouse, and Sandland Adventures. Florence has wonderful shops, restaurants, a marina and an RV campground on the waterfront. If you like outdoor recreation there is camping, fishing, dune buggy rides, crabbing, hiking and golfing.

The Mill Casino-Hotel

Continuing on south on highway 101 will bring you to the twin bay cities of North Bend and Coos Bay. A remnant of the Coquille Indian Tribe began to rebuild their community with the Coquille Economic Development Corporation which was incorporated to manage tribal businesses. One of the thriving businesses of this group is The Mill Casino and Hotel. While many of the tribal activities are closed to the public there are some festive activities that the general public is invited to. The second week of September is the annual Salmon Celebration which is held on the waterfront at The Mill Casino-Hotel. This is a three day celebration that showcases traditional crafts and games, features cultural displays and Native American entertainers and the culturally traditional salmon bake. Many Pacific Northwest tribes join in this festival and a glimpse of tribal life is evident in the activities.

The Mill Casino features world class gaming at 550 slot machines, blackjack and bingo. The Mill is located right on highway 101. There is ample parking for even the largest motor homes as well as a modern hotel and a restaurant with excellent cuisine and varied menu.

The Mill Casino-Hotel

3201 Tremont Avenue

North Bend, Or 97459

800-953-4800 (541) 756-8800

www.themillcasino.com

Nearby attractions are Myrtlewood Factories and Tours, Charter boat Excursions, and the Coos Historical Museum. Be sure to visit the Shore Acres State Park which features a beautiful botanical garden situated on a cliff overlooking the Pacific Ocean. Take advantage of Whale watching, surfing, windsurfing, hiking and running (this is the home of Steve Prefontaine the legendary runner).

There are six other Sovereign Native American groups who own and operate casinos in Oregon. Every tribal group has a feel and a culture of their own so visit, explore, and get to know the people while making the Casino Tour a part of your vacation.

Games

How to Get Big Profits by Transitioning from No-Limit Hold’em to Seven Card Stud

For almost the whole past decade, no-limit Texas hold’em has been the most popular game for both tournament and cash game play. Because of the prolonged popularity of this game, there are tons of books and television shows devoted to hold’em, and a lot of people, even online nickel and dime players, know the basics of the game. The popularity of no-limit hold’em has also brought in tons of new players to poker, who have branched off to the other games as well. As more people learn no-limit hold’em strategy, the more difficult it becomes to make a profit in the game, so the players looking to make a profit have the option of switching to other games where players new to poker in general won’t have so much knowledge of the basics. A great game for this purpose is seven card stud, and a well-timed transition from no-limit hold’em to fixed-limit seven stud could bring huge profits for a player who knows the fundamentals of the game.

No-limit hold’em and seven card stud share some similarities in the format but also have some small differences. On the first round of betting, each player is dealt two hole cards face down that only they can see in both games. However, each player also has a board to their own instead of one set of board cards that everyone shares. This means that seven stud has added information for hand-reading that hold’em doesn’t have, so the profitable player making the transition to this game will need to take a little more time to examine the boards when hand-reading instead of just relying on the betting decisions his opponent has made and what he knows about his opponent like you do in hold’em. A budget can be prepared through the gamblers at BandarQ Online site. The playing of the games will be there with skills and expertise. The gameplay of the opponent should be excellent to meet the requirement of players. 

The other major difference between the two games that the hold’em player will need to adjust to is the betting format. On 3rd street instead of blinds there are antes and what’s called a bring-in. The bring-in is like a blind in that it’s a forced bet, but the player will the lowest hole card makes this bet and play continues to the left. Typically the bring-in will be about one-third the size of the small bet, and the antes will be about one-half the size of the bring-in. So if you have a $10/20 game, the bring-in might be about $3 or $3.50 and the antes might be about $1.50 each. The structures will vary a little from game to game, but this is the general rule.

The fixed-limit betting of stud is a bit different than the no-limit betting used in most of today’s hold’em games. Instead of being able to bet and raise however much you want, 3rd and 4th street bets and raises have to be based on what’s called the small bet, while the bets and raises on 5th street, 6th street and 7th street are in increments of what’s called the large bet. If a stud game is said to be $10/20, that means the small bet is $10 while the big bet is $20. The main difference when going from a no-limit game into a fixed-limit game is that you’ll tend to see more multi-way pots since the price is so small compared to the pot to stay in the hand on the early streets. The hands also take longer to play out because of this difference in betting structures because seven stud has five betting rounds while hold’em only has four. This gives the profitable player one more street to push an edge that you wouldn’t normally have in hold’em, which makes up for some of not being able to bet as much at one time.

In general, if you follow these guidelines and keep in mind the small rule differences, you’ll be able to follow the instincts you’ve built during your time playing no-limit hold’em and still do well in the seven stud games against weak competition.

Games Review

Skylanders Giants – Nintendo Wii, Wii U, 3DS, Playstation 3, Xbox 360, &; PC – Review

I was on the fence for quite some time on Skylanders: Giants. I’ve never been a fan of Spyro, but I can spot a quality experience when I see one and I loved Skylanders: Spyro’s Adventure. The sequel looked very fun and I was very impressed with the original’s utility of portal and figures. The main thing keeping me from taking the plunge was the hefty investment of $60-$75 for a sequel that might be more of a cash-in than anything else.

Activision is bringing the game to an array of game consoles. Skylanders: Giants is playable on the Nintendo Wii U, Playstation 3, Xbox 360, Nintendo Wii, Nintendo 3DS, and PC. The Nintendo Wii U and Wii versions shine brightest, but the PS3 and Xbox 360 provide excellent experiences as well. The only dud is the PC release. It’s visually disappointing and downright awful in terms of gameplay.

As a big fan of kaiju-themed games and collect-a-thons, I’ve become quite addicted to the Skylanders franchise. Now, for those unsure of which Skylanders to invest in, I’ll be giving my insight and perspectives on the roster for Skylanders: Giants. The best approach for gamers is to secure at least one Skylander from each element.

Gamers that own the original Skylanders for consoles will already have Spyro, Trigger Happy, and Gill Grunt. If you selected the portable version on the Nintendo 3DS, you’re treated to Dark Spyro, Stealth Elf, and Ignitor. Just like last time, the console version of Skylanders: Giants is an Action RPG with dungeon crawling, epic boss battles, and looting. The gameplay formula hasn’t changed significantly- the only major differences are the higher level cap of fifteen and the introduction of the titular giant Skylanders.

The 3DS version has more of a classic platformer and beats ’em up feel. The best experience is to invest in your home console of choice paired with the 3DS version to maximize the use of your Skylanders. While the 3DS version is clearly running on an enhanced engine from the original portable title, it does control with greater refinement.

Gameplay-wise the Nintendo Wii U version is easily the top contender. The Wii U’s unique control system excellently compliments the Skylander’s experience and the bright visuals are right at home on Nintendo’s new white dream machine. While gamers will have to wait until November to experience it, the Wii U version has been highly praised at events where it’s been shown.

If you aren’t yet investing in a Nintendo Wii U, the Wii version does just fine. Levels in the Wii version are better put together with less of a focus on being graphically impressive and more assets were invested in fun design when compared to the Xbox 360 and PS3. Heroic challenges are less tedious in the Wii version and the game mechanics are more forgiving.

Graphically, the Xbox 360 and PS3 versions are very impressive- though they pale in comparison to the stunning Wii U. Put simply, the bright, beautiful world of Skylanders: Giants comes to life on the HD consoles. Particle effects and character animations are excellently rendered and the game world appears to live and breathe. The co-op is fantastic regardless of which version you select.

The Skylanders, especially the new Giants, themselves are cleverly designed with both form and function in mind. The figures store progress internally and look great on display. The new Skylanders are looking absolutely great as additions to the already fantastic roster- with only a couple of exceptions. The battle system appears simple but is very deep for a game marketed at kids. The upgrade system keeps you replaying levels for more loot and the varied fighting styles of the large cast of characters will keep things interesting for long-term players.

The only real sour notes that Skylanders hits are in the Heroic Challenges and PVP. The real shame is that both these elements if more heavily polished since the original could have been excellent features. The PVP is decidedly unbalanced and lackluster. There are only a few PVP levels initially- though you can purchase more through the Adventure Packs. It would have helped if the PVP mode allowed for greater strategic play. The introduction of online play is a big plus for returning Portal Masters.

The Heroic Challenges are even more disappointing than PVP. These special, timed levels exist as a method of permanently increasing the stats of your Skylanders. On paper, that’s great. In practice, this means continuously replaying the same challenges for each of your figures. You unlock a new repetitive, overly strict heroic challenge with each Skylander purchase. While the PVP mode and Heroic Challenges do round out the overall package, it would have been nice if they’d seen more improvements since the original in 2011. Nonetheless, it still makes for an amazing game that I highly recommend. If you are still not sure about it then you can try Download Pkv Games Apk Android and see for yourself the amazing gameplay and reviews of this game. 

Games

3 Safety Tips for Online Gamers

Online gaming can be a lot of fun and relieving. It is also a brilliant way to make friends around and world and compete with them in a most fun-loving way. However, you should understand that the ‘online’ factor is not free from risks. There can be different types of harassment, dangers, and cyber bullying and online predators who can bring different threats to you if you do not implement the safety measures. 

The risk increases because you generally make virtual friends whom you have never met in person. If you are avid gamer, you may be aware of this fact. However, novice players may not have the idea. Read the articles to know how to be safe while playing online games. 

  • Avoid Exposing Your True Identity 

You need to protect your true identity from the virtual world. When you are creating an account in any online gaming site, make sure to keep it anonymous. You should also not post your real picture with the account. Your real name or picture will help the predators identify you easily. 

  • Avoid Revealing Any Personal Information

Avoid posting any personal information like age, gender or birth of date in every online gaming site. Phone number, addresses should also not be posted. This will be easier for the cyber bullying team to target you. 

  • Block the Suspect

If you find it uncomfortable to play with a particular player or find anything suspicious, you can always block the player. If you face any type of abuse, you can immediately report the profile as well. Make sure to inform your friend and ask them to report the profile so that no one else suffers the same harassment in future. 

These are three prime safety tips that you need to undertake whenever you play online games and make sure no harassment or bullying is encountered by you.

Games

How to Make an Effective PvP Team in Guild Wars

Say you’re there, with 3 other people in Team Arena, you are totally un-sure about the team, you have a Ranger Spiker, Touch Ranger, some Warrior/Mesmer and yourself. It looks like you’re in for a good game.

A few minutes in the game, the Warrior/Mesmer has died, the Ranger Spiker is way out of maps range and the Touch Ranger just ran out of energy. We’re all pretty screwed. The opposition’s Dervish and Assassin are eating us up, spitting up out, trod on and eaten again by wild beasts. You were absolutely hopeless.

But then you come across this guide! The very guide for you to use so that you can make an effective team on Guild Wars! This guide will only tell you how to make an effective team and how to use them.

First of all, all teams need a healer. Of course, you can’t just slap in a Healing Breeze and an Orison of Healing and toss in the attractive looking Healing Words. You need a proper monk, one that can effectively look after your team. But look, I’m no monk, I am useless, you need to have skills and timing and all sorts of things. A monk needs to protect the team with some good spells, make sure they don’t just scatter around the spot so you’re desperately looking for someone to heal. Monks CONTROL the group. Slap in a Word of Healing, Protective Spirit, Shielding Hands and possibly your Healing Breeze, and you’ve got something happening.

Then there are your main attackers. Of course, you can have a team of 1 attack and 3 healers, but you WON’T get anywhere, the opposition can’t kill anything because they have 3 healers that will only do a bit of damage, plus the main attacker, which will probably hit a 100 every now and then to win in casino online Indonesia for the betting odds which is quiet interesting as well. But then you have no hope for killing them, because they have three healers, they’ll be healing their butts off. So to effectively put up a good attacker, you need attack skills. Something to start off and then a finishing move. A starter can be one that will hit a lot with a long recharge, but then when they’re about to die, use your final hit which MUST hit at least 100. Unless you can pull it off some other way. You can pull this off by inflicting deep wound which normally gets them down to less than 100 healths if they’re almost dead. But really, any Fire Elementalist can EASILY finish off any one with about 170 healths no problem.

Then you MIGHT want a capper or a protector (this is not recommended). A protector might normally be an Earth Elementalist or a Monk. Monks are preferred because they have a healing bonus if they put up the Divine Favour attribute. An earth Elementalist is very uncommon because an Elementalists main job is to finish and to worry the opponents with their high damage.

Games

Mass Effect 2

2183 A.D. The first Mass Effect game takes players on a varied and engaging voyage across the galaxy, in an effort to stop a colossal menace, along the way having to combat rogue agents, robot zombies, unseen antagonists, with the option of genocide, messianic options, and everything in between as a resolution.

Two years later, both in-universe and in reality, Mass Effect 2 launches to much praise. Upon picking it up, a few things stuck out as improvements over the original. A few unique games of similar gameplay have also been released on DominoQQ and are really enjoyed by the players. 

First, the camera. While it seems like a paltry thing, a good camera system can make or break a game. Resident Evil 4, considered by some to be the best in the series, was revitalized largely by the new perspective. Mass Effect 2 does nothing so dramatic, but the camera feels more cinematic, swinging more fluidly and focusing to keep a crisp view on the action.

Second, the player animations. Bioware still has some flaws to work out with their character modeling system (Miranda’s model, for instance, sits firmly in the Uncanny Valley), the general animations are much improved. Running through fire, Shepard will raise his hands to cover his face. In the cold of space, he’ll shiver. Characters wince away from nearby bullet impacts, or scuttle behind cover in different ways to minimize the amount of their bodies that’s exposed.

After those first two things jumped to the fore, I continued to play. The story is largely the same in premise, Shepard is the only person who stands between humanity and extinction. This is not a bad thing. A well written script (coupled with Martin Sheen’s outstanding performance as the antagonist-turned-wary-friend Illusive Man) turn a hackneyed plot into a space epic, with characters showing genuine concern, guilt, and fear over their fates.

The game does a good job of keeping the pace of the story moving. There wasn’t a point where I felt that the story should have been condensed to stop it from being slow. Another improvement over the original is the change to the inventory and leveling system. Fewer skills mean less to spend points on, and as such there are fewer levels. From 60 being the maximum in the original, 20 seems to be the highest one can expect to be during the first run. The inventory system is greatly reduced, and there’s no longer any agonized lingering over what items to keep, and what to change into space goop.

With a higher focus on action, Mass Effect 2 manages to defeat an obstacle many action games have had trouble tackling without stumbling: Quicktime events. Normally, a game will present a quicktime event as an easy (or not so easy) ‘press x to not die’ sequence. Mass Effect 2’s are treated differently, with a right or left mouse click corresponding to a paragon or renegade action (hero or anti-hero, respectively).

All this praise, however, doesn’t mean Bioware’s new game is without flaw. The justification for Commander Shepard’s scarring is lackluster at best, and wall-bangingly frustrating at the worst.

On the topic of Commander Shepard, the male voice actor was still a lump of coal in the pile of diamonds that is the rest of the talent pool for Mass Effect 2. It can be forgiven, though, in that it’s hard to record dialogue in a multitude of different tones and inflections, responding to the same event, and still seem genuine.

The last major flaw I saw was the final battle. After a suitably monumental struggle through the antagonist base, numerous (optional) character deaths, Shepard and crew are confronted with an enemy that seems like it would have been more in line with a Terminator fan fiction story than the until-then largely untarnished story of Mass Effect.

But even with the flaws, Mass Effect 2 suffers from none of the decay and dreariness that tends to hang around sequels of large games like smog. With an improved weapons and inventory system, a wider cast of characters, and a more streamlined world, and a very interactive, possibly heart-wrenching ending, Mass Effect 2 trumps the original, standing on the shoulders of the predecessor and reaching new heights for the action game genre. Between Mass Effect 2 and Dragon Age: Origins, Bioware has firmly secured itself a place in video game history as innovators, inventors, and taleweavers of epic proportions, crafting wonderful game after wonderful game. Mass Effect 2 absolutely lives up to the standard set by other games- and surpasses them.